XGRIDSDocs
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  • Lixel PortalCam Series

    • PortalCam P1

      • Product Overview
      • Basic Operation
      • Using the LCC Scan App
      • Maintenance and Care
      • FAQ
  • Lixel K Series

    • Lixel K1

      • Product Overview
      • Basic Operation
      • Device Activation and Connection
      • Scanning Workflow
      • Acquire Point Cloud Data with Absolute Coordinate
      • Map Fusion
      • Route Planning Suggestions for Typical Scenes
      • Precautions
      • FAQ
    • Lixel K2

      • Product Overview
      • Basic Operation
      • Device Activation and Connection
      • Scanning Workflow
      • Acquire Point Cloud Data with Absolute Coordinate
      • Map Fusion
      • Route Planning Suggestions for Typical Scenes
      • Precautions
      • FAQ
  • Lixel L Series

    • Lixel L2 Pro

      • Product Overview
      • Basic Operation
      • Device Activation and Connection
      • Scanning Workflow
      • Acquire Point Cloud Data with Absolute Coordinate
      • Measure Point
      • Appendix
      • FAQ
    • Lixel L3

      • Product Overview
      • Basic Device Functions
      • Device Activation and Connection
      • Data Capture
      • Capturing Absolute Coordinates
      • Appendix
      • FAQ
  • Accessories

    • Stick Light

      • Installation Guide
      • Basic Operation
      • FAQ
  • Lixel Studio

    • Version and Copyright
    • Installation and Activation
    • Software Interface
    • File Operations
    • Project Processing
    • Tools
    • 2D Drawing
    • Applications
    • Settings
    • Device Connection
    • FAQ
    • Usage Tips

      • Data Flow Overview
      • Software Licensing Guide
      • Understanding Scanner Accuracy Specifications
  • Lixel CyberColor

    • LCC Studio

      • Getting Started
      • Version and Updates
      • Download and Installation
      • Interface Overview and Navigation
      • Before Reconstruction
      • Model Reconstruction
      • Single Model Reconstruction
      • Map Fusion
      • Aerial-Ground Fusion
      • Aerial Reconstruction
      • My Models
      • Other Features
      • Settings and Account
      • Converter
      • Publish to Third-Party Platforms
      • Video Reconstruction
      • FAQ
    • LCC Scene Editor

      • Version & Updates
      • Account & Login
      • Product Overview & Home
      • Editor Interface
      • Scene Navigation Modes
      • File
      • Settings
      • Edit Operations
      • Window
      • Global Toolbar
      • Assets & Properties
      • Left Toolbar
      • Viewpoints
      • Portal
      • Skybox
      • Annotations
      • Measurement
      • Flythrough
      • Scene Report
      • 3D Layout
      • Mini-Map
      • Preview Mode (Viewer)
      • Help
      • FAQ
      • Spawn Point
    • LCC Model Editor

      • Version and Updates
      • User Guide
      • Overview and Interface
      • File Operations
      • Selectors
      • Editing Operations
      • Measurement
      • Color Grading
      • Asset Management
      • Settings and Help
      • FAQ
    • Capture Guide

      • Overview
      • Capture Devices Overview
      • General Capture Principles
      • Indoor Scene Capture
      • Outdoor Scene Capture
      • Large-Scale Capture (Map Fusion)
      • Aerial-Ground Map Fusion Capture
      • Object Capture
      • People Capture
      • Video Reconstruction Capture
      • HD Enhancement
      • Control Points (Lixel P1)
      • FAQ and Troubleshooting
    • LCC Studio Linux

      • Product Overview
      • Architecture Guide
      • Installation and Deployment Guide
      • Container Startup Parameters Guide
      • CodeMeter Offline Licensing Deployment Guide
      • API Reference
      • Appendix - Developer Data Guide
      • Appendix - Error Code List
      • Single-Machine Multi-GPU Cluster Deployment QuickStart
    • Best Practices

      • Merging Multiple Large 3DGS Models
      • Aerial-Ground Map Fusion Workflow
      • Data Flow Overview
      • Software Licensing Guide
    • Version History
  • Plugin & SDK

    • Unreal

      • Introduction
      • Quick Start - Windows
      • Quick Start - Linux
      • Quick Start - Quest3
      • Editions and Licensing
      • Rendering
      • Tiled Rasterization (Experimental)
      • Visual Settings
      • Normals and Lighting
      • Scene Editing
      • Performance Parameters
      • Performance Guide
      • Third-party and Engine Plugin Integration
      • Proxy Mesh
      • Loading Animation
      • Collision
      • Navigation System Support
      • Single Layer Water Support
      • Localization
      • FAQ
      • Troubleshooting
      • Logging and Diagnostics
      • Contact Us
      • Best Practices

        • Relighting 3DGS with a LixelStudio Mesh
        • Per-camera Independent Rendering
      • API Reference

        • ALCCActorBase
        • ULCCComponentBase
        • ULCCComponent
        • ULCC2Component
        • SOG / SPZ / PLY Actors
        • ALCC2ProxyMesh
        • ALCCClippingVolume
        • ALCCSectionPlane
        • ALCCLoadVolume
        • ULCCUtilLibrary
        • Enums
        • Structs
      • Changelog

        • v3.5.0
        • v3.4.0
        • v3.3.1
        • v3.0.0
        • v2.2.1
        • v1.0.0
        • v0.9.0
        • v0.8.0
        • v0.7.1
        • v0.6.1
        • v0.5.2
        • v0.4.1
        • v0.4.0
        • v0.3.0
        • v0.0.5
        • v0.0.4
        • v0.0.3
        • v0.0.2
        • v0.0.1
    • Unity

      • Unity SDK Introduction
      • Technical Features
      • Development Environment Requirements
      • PC Quick Start Guide
      • Project Settings Optimization Guide
      • Pico 4 Ultra Development Guide
      • Pico 4 Ultra PC Streaming Guide
      • Quest 3 Development Guide
      • Quest 3 PC Streaming Guide
      • OpenXR Development Guide
      • Pico 4 Ultra Business Streaming Guide
      • Glossary
      • FAQ
      • Contact Us
      • Feature Development Guide

        • Multi-Scene Mixed Rendering Development Guide
        • Shadow Receiving Development Guide
        • Real-Time Lighting Development Guide
        • Multi-Camera Rendering Development Guide
        • High-Resolution Image Rendering Development Guide
        • LCC and LCC2 Data Format Compatibility Development Guide
        • Loading Effect Development Guide
        • Mip Rendering Mode Switching Development Guide
        • Edge and Corner Snapping Development Guide
        • Projected Decal Development Guide
        • Video Projected Decal Development Guide
        • Highlight Development Guide
        • Real-Time Clipping Development Guide
        • Color Adjustment Development Guide
        • Getting Scene Mesh Data Development Guide
        • Editor Mode Development Guide
        • Render Performance Parameter Configuration Guide
        • Application and Data Co-packaging Development Guide
        • Collision System Development Guide
        • macOS Development Permission Issue Guide
        • iOS Device Compilation and Packaging Development Guide
      • API Reference

        • LCCManager
        • Renderer
        • Data Types
      • Changelog

        • v2.3.0
        • v2.2.10
        • v2.2.0
        • v2.1.19
        • v2.0.14
    • Web

      • Introduction
      • Rendering Performance Optimization Guide
      • Graphics Configuration
      • WebGPU Development Guide
      • FAQ
      • API Reference

        • LCCObject::checkRenderNextFrame
        • LCCObject::clearRenderNextFrame
        • LCCObject::ecef2Prj
        • LCCObject::getBounds
        • LCCObject::getEnvInstancedMesh
        • LCCObject::getInstancedMesh
        • LCCObject::getLodInfos
        • LCCObject::getOriginPosition
        • LCCObject::getProjectionCoordinateSystemInfos
        • LCCObject::hasCollision
        • LCCObject::hasEnvironment
        • LCCObject::hasShcoef
        • LCCObject::intersectsCapsule
        • LCCObject::intersectsRayExt
        • LCCObject::intersectsRayFromOriginExt
        • LCCObject::intersectsSphere
        • LCCObject::lowerToBottom
        • LCCObject::prj2Ecef
        • LCCObject::raiseToTop
        • LCCObject::raycast
        • LCCObject::raycastFromOrigin
        • LCCObject::setAlpha
        • LCCObject::setClipBox
        • LCCObject::setClipPlane
        • LCCObject::setClipPrism
        • LCCObject::setEndLod
        • LCCObject::setLodAutoLevelUp
        • LCCObject::setMaxDistance
        • LCCObject::setMaxNodeSplats
        • LCCObject::setMaxSplats
        • LCCObject::setMipFilter
        • LCCObject::setOriginPosition
        • LCCObject::setPointsColor
        • LCCObject::setRenderState
        • LCCObject::setRotation
        • LCCObject::setScale
        • LCCObject::setSemantic
        • LCCObject::setSemanticColor
        • LCCObject::setSmooth
        • LCCObject::setStartLod
        • LCCObject::setTranslation
        • LCCObject::setVisible
        • LCCObject::togglePointsDisplayMode
        • LCCObject::useEnvironment
        • LCCObject::useShcoef
        • LCCRender::clearIndexDB
        • LCCRender::dispose
        • LCCRender::load
        • LCCRender::setCamera
        • LCCRender::unload
        • LCCRender::update
      • Changelog

        • v0.6.4
        • v0.6.3
        • v0.6.2
        • v0.6.1
        • v0.6.0
        • v0.5.5
        • v0.5.4
        • v0.5.3
        • v0.5.2
        • v0.5.1
        • v0.5.0
        • v0.4.1
        • v0.4.0
        • v0.3.1
        • v0.3.0
        • v0.2.0
    • Lixel OpenAPI

      • Overview
      • Connection & Authentication
      • Message Model & Codec
      • Interface Catalog
      • Real-time Data
      • Project File Access
      • Error Codes
      • Python

        • Quick Start
        • Client Wrapper & Tools
        • FAQ
      • C++

        • Quick Start
        • Client & Examples
        • FAQ
  • API

    • Structured Spatial Modeling

      • Access Guide
      • Modeling Workflow
      • API Reference
      • Temporary Upload Credentials
      • Error Codes

Editing Operations

Provides tools for editing, cropping, transforming, and aligning model content.

Entry: Top editing toolbar, or Menu bar → Edit

Undo and Redo

ActionShortcutDescription
UndoCtrl + ZReverts the last committed editing operation
RedoCtrl + Shift + ZRestores an undone operation

The corresponding button is disabled when there is nothing to undo or redo. Performing a new operation clears the redo stack.

Delete

Select a model or selection, then press Delete or Backspace. You can also select Edit → Delete.

  • Deleting a model requires a second confirmation.
  • Deleting a selection runs immediately.
  • Delete supports undo and redo.

Add to Selection, Subtract from Selection, and Invert Selection

See Selectors for details about selection operations.

  • Add to selection is the default mode. You can continue adding content to an existing selection.
  • Hold Ctrl to temporarily enter subtract mode.
  • Press Ctrl + I to invert the current selection.
  • Press Ctrl + A to select all.
  • Press Esc to clear the selection or cancel the current drawing.
Add to selection

Add to selection

Subtract from selection

Subtract from selection

Invert selection

Invert selection

Separate

Separates the selected content from the original model and creates a new independent model. The corresponding content is removed from the original model.

How to use: Select the target region with a selector → select Edit → Separate.

Note: The Ctrl + Shift + D shortcut is not enabled in the current version. Use the menu or button to separate content.

Separate operation

Separate operation

Clone

Copies the selected content into a new independent model while leaving the original model unchanged.

How to use: Select the target region with a selector → select Edit → Clone.

Note: The Ctrl + D shortcut is not enabled in the current version. Use the menu or button to clone content.

Clone operation

Clone operation

Move, Rotate, and Scale

After selecting a model, choose the corresponding Gizmo tool in the top editing toolbar:

ToolDescription
MoveTranslate the model along the X, Y, and Z axes
RotateRotate the model around the X, Y, and Z axes
ScaleScale the model

Only one of the three tools can be active at a time. Batch transformations are supported for multiple editable models. Locked models are not transformed.

Crop

Cropping keeps or removes a specified region of a model. Cropping does not modify the source file. After cropping, select File → Export → Export Model to create a new model file.

How to Use

  1. Confirm that you are in Edit mode and that the scene contains a model.
  2. Click Crop in the top editing toolbar.
  3. Use the crop box to adjust the spatial area to process.
  4. Set the crop mode and keep option as needed.
  5. Preview the result and confirm the crop.
  6. Select File → Export → Export Model to save the processed model.

Crop Tool Options

  • Box: Uses a box to define the spatial range.
  • Razor: Cuts the model according to the crop box.
  • Keep Inside: Keeps the content inside the crop box.
  • Scale Gizmo: Uses the Scale Gizmo to resize the crop box.
  • Show Box: Shows or hides the crop box.
  • Box Color: Changes the display color of the crop box.
  • Depth Occlusion: Controls depth occlusion while the crop box is displayed.

Notes

  • Adjust the crop box and perform cropping in Edit mode.
  • Locked models cannot be crop targets.
  • To keep the original model after cropping, save a copy of the project first, then export a new model file.
  • If the result is not as expected, use Undo to restore the state before cropping.

Three-Point Alignment

Three-Point Alignment uses three points selected on a model surface to create a reference plane and adjust the model orientation.

How to Use

  1. Confirm that you are in Edit mode and that a model is imported in the scene.
  2. Click Three-Point Alignment in the top editing toolbar.
  3. Click three points on the model surface in sequence to create the reference plane.
  4. In the alignment panel, select the Target model to process.
  5. Select the direction to which the reference plane should align:
    • XY: Aligns the reference plane with the XY plane.
    • XZ: Aligns the reference plane with the XZ plane.
    • YZ: Aligns the reference plane with the YZ plane.
  6. Enable Align to Origin if you want to move the center of the reference plane to the world origin.
  7. Click Apply to apply the alignment result.
  8. Click Exit to exit the Three-Point Alignment tool.
Three-Point Alignment operation

Three-Point Alignment operation

Managing Reference Points

  • Press Delete during point selection to delete the current reference point.
  • Activate the Three-Point Alignment tool again when you need to select the points again.
  • Apply is disabled until all three points are selected and a Target model is selected.
  • Click Exit or press Esc to exit the current tool.
  • Alignment changes the model transform in the current project and supports Undo.

Editing Tool Restrictions

  • When you click an editing tool in View mode, the system first asks you to enter Edit mode. The selected tool activates automatically after you enter.
  • In an empty scene, editing tools such as measurement, color grading, cropping, and Three-Point Alignment are unavailable.
  • Locked models are excluded from deletion, color grading, cropping, and transformation.