Asset Management
The asset list is on the right side of the interface. It manages all model files in the current scene.
Asset Types
The currently supported asset type is a 3DGS model file (LCC2).
Adding Assets
Add models through File → Open / Import in the menu bar.
Selecting Assets
Ctrl+ click: Select multiple assets.Shift+ click: Select multiple assets in sequence.- Click an asset: Switch the Properties panel to that asset.
- The Properties panel is hidden when multiple assets are selected.
Deleting Assets
- Select an asset, then press
DeleteorBackspace. - Deleting a model requires a second confirmation.
- The asset list and 3D viewport update together.
Show / Hide
Use the show/hide button in the asset list to control the model's visibility.
Rename
In Edit mode, double-click an asset name to edit it. Names can contain up to 20 Unicode characters and cannot be duplicated.
Locate
Click the Locate button to fly the camera to the model's bounding-box area.
Properties Panel
After selecting a model, the Properties panel shows the following information.
Basic information:
- 3DGS point count (read-only)
Transform properties:
| Property | Range | Step |
|---|---|---|
| Move X / Y / Z | Unlimited | 1 |
| Rotate X / Y / Z | 0° ~ 360° | 1 |
| Scale | 0 ~ ∞ | 0.01 |
Color properties:
| Property | Default | Range |
|---|---|---|
| Brightness | 0 | -1.00 ~ 1.00 |
| Contrast | 0 | -1.00 ~ 1.00 |
| Saturation | 0 | -1.00 ~ 1.00 |
| Highlights | 0 | -1.00 ~ 1.00 |
| Shadows | 0 | -1.00 ~ 1.00 |
| Opacity | 100% | 0% ~ 100% |
| Temperature | 0 | -1.00 ~ 1.00 |
| Tint | 0 | -1.00 ~ 1.00 |
Rendering properties:
| Property | Description |
|---|---|
| Mip Filter | Matches the rendering method to the model source, reducing flicker and jagged edges while preserving model details as much as possible. |
Mip Filter
Mip Filter matches the model's training method with the rendering settings so that the model appears as expected in Model Editor.
- On: Suitable for LCC / LCC2 models and PLY models exported from LCC2. When enabled, it can make lighting edges and small, dense model details more stable while zooming or moving the view.
- Off: Suitable for PLY models created with third-party tools. Turning it off avoids additional filtering that could affect the original textures, contours, and details.
Visual Comparison
Tower Top

Mip Filter on

Mip Filter off
Tower Body

Mip Filter on

Mip Filter off
Plaque

Mip Filter on

Mip Filter off
Buddha Statue

Mip Filter on

Mip Filter off
Initial State
Mip Filter is enabled by default when a model is imported. You can choose whether to enable it according to your rendering needs.
Switching Mip Filter
- Enter Edit mode and select a model.
- In Properties panel → Rendering → Rendering Options, turn Mip Filter on or off.
- Save the project.
Check lighting edges and small, dense model details to determine whether the result meets expectations. LCC / LCC2 models are usually more stable with Mip Filter on. If a third-party PLY model looks softer or its contours become weaker, turn Mip Filter off and check again.
Environment Data
- Only one model's environment data can be active in a scene at a time.