XGRIDSDocs
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  • Lixel PortalCam Series

    • PortalCam P1

      • Product Overview
      • Basic Operation
      • Using the LCC Scan App
      • Maintenance and Care
      • FAQ
  • Lixel K Series

    • Lixel K1

      • Product Overview
      • Basic Operation
      • Device Activation and Connection
      • Scanning Workflow
      • Acquire Point Cloud Data with Absolute Coordinate
      • Map Fusion
      • Route Planning Suggestions for Typical Scenes
      • Precautions
      • FAQ
    • Lixel K2

      • Product Overview
      • Basic Operation
      • Device Activation and Connection
      • Scanning Workflow
      • Acquire Point Cloud Data with Absolute Coordinate
      • Map Fusion
      • Route Planning Suggestions for Typical Scenes
      • Precautions
      • FAQ
  • Lixel L Series

    • Lixel L2 Pro

      • Product Overview
      • Basic Operation
      • Device Activation and Connection
      • Scanning Workflow
      • Acquire Point Cloud Data with Absolute Coordinate
      • Measure Point
      • Appendix
      • FAQ
    • Lixel L3

      • Product Overview
      • Basic Device Functions
      • Device Activation and Connection
      • Data Capture
      • Capturing Absolute Coordinates
      • Appendix
      • FAQ
  • Accessories

    • Stick Light

      • Installation Guide
      • Basic Operation
      • FAQ
  • Lixel Studio

    • Version and Copyright
    • Installation and Activation
    • Software Interface
    • File Operations
    • Project Processing
    • Tools
    • 2D Drawing
    • Applications
    • Settings
    • Device Connection
    • FAQ
    • Usage Tips

      • Data Flow Overview
      • Software Licensing Guide
      • Understanding Scanner Accuracy Specifications
  • Lixel CyberColor

    • LCC Studio

      • Getting Started
      • Version and Updates
      • Download and Installation
      • Interface Overview and Navigation
      • Before Reconstruction
      • Model Reconstruction
      • Single Model Reconstruction
      • Map Fusion
      • Aerial-Ground Fusion
      • Aerial Reconstruction
      • My Models
      • Other Features
      • Settings and Account
      • Converter
      • Publish to Third-Party Platforms
      • Video Reconstruction
      • FAQ
    • LCC Scene Editor

      • Version & Updates
      • Account & Login
      • Product Overview & Home
      • Editor Interface
      • Scene Navigation Modes
      • File
      • Settings
      • Edit Operations
      • Window
      • Global Toolbar
      • Assets & Properties
      • Left Toolbar
      • Viewpoints
      • Portal
      • Skybox
      • Annotations
      • Measurement
      • Flythrough
      • Scene Report
      • 3D Layout
      • Mini-Map
      • Preview Mode (Viewer)
      • Help
      • FAQ
      • Spawn Point
    • LCC Model Editor

      • Version and Updates
      • User Guide
      • Overview and Interface
      • File Operations
      • Selectors
      • Editing Operations
      • Measurement
      • Color Grading
      • Asset Management
      • Settings and Help
      • FAQ
    • Capture Guide

      • Overview
      • Capture Devices Overview
      • General Capture Principles
      • Indoor Scene Capture
      • Outdoor Scene Capture
      • Large-Scale Capture (Map Fusion)
      • Aerial-Ground Map Fusion Capture
      • Object Capture
      • People Capture
      • Video Reconstruction Capture
      • HD Enhancement
      • Control Points (Lixel P1)
      • FAQ and Troubleshooting
    • LCC Studio Linux

      • Product Overview
      • Architecture Guide
      • Installation and Deployment Guide
      • Container Startup Parameters Guide
      • CodeMeter Offline Licensing Deployment Guide
      • API Reference
      • Appendix - Developer Data Guide
      • Appendix - Error Code List
      • Single-Machine Multi-GPU Cluster Deployment QuickStart
    • Best Practices

      • Merging Multiple Large 3DGS Models
      • Aerial-Ground Map Fusion Workflow
      • Data Flow Overview
      • Software Licensing Guide
    • Version History
  • Plugin & SDK

    • Unreal

      • Introduction
      • Quick Start - Windows
      • Quick Start - Linux
      • Quick Start - Quest3
      • Editions and Licensing
      • Rendering
      • Tiled Rasterization (Experimental)
      • Visual Settings
      • Normals and Lighting
      • Scene Editing
      • Performance Parameters
      • Performance Guide
      • Third-party and Engine Plugin Integration
      • Proxy Mesh
      • Loading Animation
      • Collision
      • Navigation System Support
      • Single Layer Water Support
      • Localization
      • FAQ
      • Troubleshooting
      • Logging and Diagnostics
      • Contact Us
      • Best Practices

        • Relighting 3DGS with a LixelStudio Mesh
        • Per-camera Independent Rendering
      • API Reference

        • ALCCActorBase
        • ULCCComponentBase
        • ULCCComponent
        • ULCC2Component
        • SOG / SPZ / PLY Actors
        • ALCC2ProxyMesh
        • ALCCClippingVolume
        • ALCCSectionPlane
        • ALCCLoadVolume
        • ULCCUtilLibrary
        • Enums
        • Structs
      • Changelog

        • v3.5.0
        • v3.4.0
        • v3.3.1
        • v3.0.0
        • v2.2.1
        • v1.0.0
        • v0.9.0
        • v0.8.0
        • v0.7.1
        • v0.6.1
        • v0.5.2
        • v0.4.1
        • v0.4.0
        • v0.3.0
        • v0.0.5
        • v0.0.4
        • v0.0.3
        • v0.0.2
        • v0.0.1
    • Unity

      • Unity SDK Introduction
      • Technical Features
      • Development Environment Requirements
      • PC Quick Start Guide
      • Project Settings Optimization Guide
      • Pico 4 Ultra Development Guide
      • Pico 4 Ultra PC Streaming Guide
      • Quest 3 Development Guide
      • Quest 3 PC Streaming Guide
      • OpenXR Development Guide
      • Pico 4 Ultra Business Streaming Guide
      • Glossary
      • FAQ
      • Contact Us
      • Feature Development Guide

        • Multi-Scene Mixed Rendering Development Guide
        • Shadow Receiving Development Guide
        • Real-Time Lighting Development Guide
        • Multi-Camera Rendering Development Guide
        • High-Resolution Image Rendering Development Guide
        • LCC and LCC2 Data Format Compatibility Development Guide
        • Loading Effect Development Guide
        • Mip Rendering Mode Switching Development Guide
        • Edge and Corner Snapping Development Guide
        • Projected Decal Development Guide
        • Video Projected Decal Development Guide
        • Highlight Development Guide
        • Real-Time Clipping Development Guide
        • Color Adjustment Development Guide
        • Getting Scene Mesh Data Development Guide
        • Editor Mode Development Guide
        • Render Performance Parameter Configuration Guide
        • Application and Data Co-packaging Development Guide
        • Collision System Development Guide
        • macOS Development Permission Issue Guide
        • iOS Device Compilation and Packaging Development Guide
      • API Reference

        • LCCManager
        • Renderer
        • Data Types
      • Changelog

        • v2.3.0
        • v2.2.10
        • v2.2.0
        • v2.1.19
        • v2.0.14
    • Web

      • Introduction
      • Rendering Performance Optimization Guide
      • Graphics Configuration
      • WebGPU Development Guide
      • FAQ
      • API Reference

        • LCCObject::checkRenderNextFrame
        • LCCObject::clearRenderNextFrame
        • LCCObject::ecef2Prj
        • LCCObject::getBounds
        • LCCObject::getEnvInstancedMesh
        • LCCObject::getInstancedMesh
        • LCCObject::getLodInfos
        • LCCObject::getOriginPosition
        • LCCObject::getProjectionCoordinateSystemInfos
        • LCCObject::hasCollision
        • LCCObject::hasEnvironment
        • LCCObject::hasShcoef
        • LCCObject::intersectsCapsule
        • LCCObject::intersectsRayExt
        • LCCObject::intersectsRayFromOriginExt
        • LCCObject::intersectsSphere
        • LCCObject::lowerToBottom
        • LCCObject::prj2Ecef
        • LCCObject::raiseToTop
        • LCCObject::raycast
        • LCCObject::raycastFromOrigin
        • LCCObject::setAlpha
        • LCCObject::setClipBox
        • LCCObject::setClipPlane
        • LCCObject::setClipPrism
        • LCCObject::setEndLod
        • LCCObject::setLodAutoLevelUp
        • LCCObject::setMaxDistance
        • LCCObject::setMaxNodeSplats
        • LCCObject::setMaxSplats
        • LCCObject::setMipFilter
        • LCCObject::setOriginPosition
        • LCCObject::setPointsColor
        • LCCObject::setRenderState
        • LCCObject::setRotation
        • LCCObject::setScale
        • LCCObject::setSemantic
        • LCCObject::setSemanticColor
        • LCCObject::setSmooth
        • LCCObject::setStartLod
        • LCCObject::setTranslation
        • LCCObject::setVisible
        • LCCObject::togglePointsDisplayMode
        • LCCObject::useEnvironment
        • LCCObject::useShcoef
        • LCCRender::clearIndexDB
        • LCCRender::dispose
        • LCCRender::load
        • LCCRender::setCamera
        • LCCRender::unload
        • LCCRender::update
      • Changelog

        • v0.6.4
        • v0.6.3
        • v0.6.2
        • v0.6.1
        • v0.6.0
        • v0.5.5
        • v0.5.4
        • v0.5.3
        • v0.5.2
        • v0.5.1
        • v0.5.0
        • v0.4.1
        • v0.4.0
        • v0.3.1
        • v0.3.0
        • v0.2.0
    • Lixel OpenAPI

      • Overview
      • Connection & Authentication
      • Message Model & Codec
      • Interface Catalog
      • Real-time Data
      • Project File Access
      • Error Codes
      • Python

        • Quick Start
        • Client Wrapper & Tools
        • FAQ
      • C++

        • Quick Start
        • Client & Examples
        • FAQ
  • API

    • Structured Spatial Modeling

      • Access Guide
      • Modeling Workflow
      • API Reference
      • Temporary Upload Credentials
      • Error Codes

FAQ

1. When should I use Model Editor?

Model Editor is an editing tool for 3D Gaussian models. It supports selection, deletion, cropping, separation, cloning, color grading, and model transformation. You can import a model exported from LCC Studio, edit it, and export a new model.

Use Scene Editor when you need to overlay Mesh assets (FBX, OBJ, or GLB) or publish a scene containing assets. Assets in Model Editor cannot be published online directly. Projects containing assets must be exported as a project before they can be shared.

2. What is the difference between a project file and a model file?

A project file saves the current editing workspace, model list, and editing state. A model file is LCC, LCC2, PLY, SOG, or SPZ data that can be imported, edited, and exported.

Use File → Save to save the project. Use File → Export → Export Model to output model data. Do not use the project save function as a substitute for model export.

3. Why can't I import a model after entering Edit mode?

In Edit mode, entry points that replace the current workspace, such as opening a project, importing data, and opening recent files, are disabled. Exit the current editing state before importing a model or opening a project.

4. What is the Depth option in the selectors used for?

Depth limits how far the Rectangle Selector and Mixed Lasso Selector penetrate along the current viewing direction. The initial state is Global, which means there is no depth limit. After switching to limited-depth mode, a larger depth makes the selection penetrate farther along the viewing direction.

5. What is depth-profile selection?

When the same screen position corresponds to multiple model surfaces, the system analyzes candidate surfaces at different depths along the current viewing direction and automatically selects the most suitable depth. Green markers indicate candidate peaks, and the orange marker indicates the current measurement depth. Click a green peak or drag the orange marker to adjust the measurement point.

6. Why is the measurement point not on the surface I want?

When foreground and background models overlap, the system may automatically select the front surface. Open the depth selection panel, click another green peak, or drag the orange marker to switch the measurement point to the target surface.

7. Why is color grading not written to the model immediately?

Color grading uses a real-time preview. Moving a parameter slider shows only a preview. Click Apply to write the result to the model. Click Reset to discard the current preview and restore the default parameters.

If you save, export, undo, redo, or switch tools while an unapplied preview exists, the system asks you to choose Apply or Reset.

8. Why is the Color Grading panel unavailable?

The following cannot be color grading targets:

  • Multiple valid models are selected.
  • The selected model is locked.
  • The model is empty, or all Gaussian points have been deleted.
  • The selected group has no editable child model.

If an editable selection exists, Color Grading applies to the selection before the model selected in the asset list.

9. Can I edit a locked model?

A locked model is protected from editing. After it is locked, it cannot be the target of color grading, transformation, or other modification operations. Click the lock icon to unlock it before editing.

10. Why can an empty model only be deleted?

After all Gaussian points in a model have been deleted, the editor marks it as an empty model. An empty model cannot continue to participate in display, locating, bounding-box, or locking operations, but you can still remove it from the asset list with the Delete button.

11. Why do the Clone and Separate shortcuts have no effect?

In the current version, the Clone and Separate menu buttons work, but the Ctrl + D and Ctrl + Shift + D shortcuts are not enabled. Use the Edit menu or the corresponding button.

12. Why can't I see the expected result after cropping?

Confirm the following:

  • You are in Edit mode.
  • The crop box covers the target area.
  • You used the correct crop mode (Razor or Keep Inside).
  • The current model is not locked.
  • You exported the result through File → Export → Export Model after cropping.

If there is similar texture nearby, you can use Model Editor to repair a gap. Adjust the model view first, choose an appropriate crop boundary, and try to cut in an area with a smooth or inconspicuous texture.

Cropping repair demonstration

Cropping repair demonstration

13. Why can't I click Apply in Three-Point Alignment?

Confirm that you selected a Target model and selected three points on the model surface. After selecting the points, choose a target plane (XY, XZ, or YZ). Apply becomes available only after these steps are complete.

14. Does Three-Point Alignment modify the original model?

Alignment changes the model transform in the current project. Save the project before aligning. To preserve the original state, select File → Save As first to create a copy of the project.

15. Why does the exported model look as if the edits were not applied?

Confirm that the editing operation is complete and select File → Export → Export Model to export model data. File → Save saves only the current editing workspace; it does not export a new model file.

If color grading has not been applied, click Apply before exporting.

16. Why can't I use Coordinate Measurement?

Coordinate Measurement requires the models in the scene to contain valid RTK coordinate information. Confirm that all models in the scene contain valid RTK data and that the current model format supports Coordinate Measurement.

17. How can I view the logs?

Select Help → Open Log Directory to open the editor's local log directory. If the editor crashes or import, export, or measurement problems occur, provide the relevant logs to technical support.