Asset Management
The asset list on the right manages all model files in the current scene.
Asset Types
Currently supported: 3DGS model files (LCC2)
Adding Assets
Add models through Menu bar → File → Open / Import.
Selecting Assets
Ctrl+ click: multi-selectShift+ click: range select- Click an asset: the Properties panel switches to it
- With multiple selected, the Properties panel is hidden
Deleting Assets
- Select, then press
DeleteorBackspace - Deleting a model needs a second confirmation
- The asset list and 3D viewport update in sync
Show / Hide
Use the show/hide button in the asset list to control a model's visibility.
Rename
In Edit mode, double-click an asset name to change it. Up to 20 Unicode characters. Names can't be duplicated.
Locate
Click Locate and the camera flies to the model's bounding box.
Properties Panel
With a model selected, the Properties panel shows:
Basic info:
- Point count (read-only)
Transform properties:
| Property | Range | Step |
|---|---|---|
| Move X / Y / Z | Unlimited | 1 |
| Rotate X / Y / Z | 0° ~ 360° | 1 |
| Scale | 0 ~ ∞ | 0.01 |
Color properties:
| Property | Default | Range |
|---|---|---|
| Brightness | 0 | -1.00 ~ 1.00 |
| Contrast | 0 | -1.00 ~ 1.00 |
| Saturation | 0 | -1.00 ~ 1.00 |
| Highlights | 0 | -1.00 ~ 1.00 |
| Shadows | 0 | -1.00 ~ 1.00 |
| Opacity | 100% | 0% ~ 100% |
| Temperature | 0 | -1.00 ~ 1.00 |
| Tint | 0 | -1.00 ~ 1.00 |
Environment Data
- Only one model's environment data can be active in a scene at a time