- Added multi-camera and multi-viewport support
- Added SceneCaptureComponent support, enabled by default (with some performance cost); it can be disabled in ProjectSettings / Plugins / LCC4Unreal
- Added movable support to LCCActor and LCCComponent, so the LCC scene can be moved, rotated, and scaled freely at runtime
- Improved the resource release logic
- Improved the distance culling logic
- Improved the max point count culling logic
- Fixed the crash when dragging several LCC Actors without loaded data into the scene
- Fixed several Blueprint methods not taking effect
- Fixed LCCActor resources not being released completely when deleted in editor mode
- Fixed opening a level not taking effect with Tonemap disabled
- Fixed thread pool synchronization
- Fixed the viewport not refreshing when moving an LCCActor in the editor
- Fixed the stutter when switching quickly between F10 and F11 in editor mode on UE 5.1